Changelog 07.03.2020 - 03.06.2020 (71 fixes)
Spells (27) | ||
Death Knight
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#794 | Dark Simulacrum will now copy Druid spells which have their mana cost removed by Predator's Swiftness | |
Druid
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#2315 | Fixed a bug which caused Fungal Growth to slow targets outside of the marked area | |
#7761 | Players will no longer lose their shapeshifting model after teleporting into battlegrounds or arenas | |
#4253 | Starsurge copied by Dragonwrath, Tarecgosa's Rest will no longer trigger cooldown | |
#20373 | Wild Mushrooms will now despawn immediately when killed | |
Hunter
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#12172 | Reworked autorepeat spells -> this fixes all remaining visual bugs of Auto Shot | |
#8351 | Reverted an old change which removed Scatter Shot's travel time | |
#8348 | Reverted a correction which removed Silencing Shot's travel time, Silencing Shot's base speed has been doubled instead | |
Mage
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#10482 | Getting hit by Throw will no longer remove Mage's Brain Freeze | |
#1084 | Getting hit by Ice Lance will no longer consume charges of Fingers of Frost | |
#7813 | Fixed a bug which caused Ignite's damage to be calculated incorrectly if the Mage scored a critical strike as the previous Ignite was about to end | |
#1056 | Removed hacks and correctly implemented Nether Vortex | |
#13566 | Added missing cast visual | |
Spellsteal will now always dispel magic effects from the target, even if the Mage can't steal them | ||
Paladin
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#8577 | Exorcism DoT will now only benefit from Attack Power or Spell Power, whichever is the highest | |
#8577 | Exorcism DoT will now correctly benefit from The Art of War | |
Priest
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#10674 | Leap of Faith will no longer fail to pull targets affected by some stuns such as Sap, Gouge, Wyvern Sting or Ring of Frost | |
#7388 | Penance will now send a healing prediction | |
#10673 | Prayer of Mending will now prefer to jump to injured targets | |
Rogue
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#16060 | Sap will now always remove Stealth immediately after application | |
Shaman
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#6031 | Glyph of the Arctic Wolf will now correctly replace the default Ghost Wolf model with a transparent white wolf model | |
#10460 | Removed old hack which was causing players to turn around on Hex debuff application/removal | |
Warlock
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#15025 | Added missing explosion visual to Seed of Corruption | |
Warrior
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#3977 | Victory Rush will no longer consume both Victorious buffs (from killing an enemy and from Impending Victory talent) at once, but rather will use the stronger one first | |
Other
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#21017 | Creatures can no longer Daze players with Tank specialization | |
#21159 | Grievous Bite will no longer remain active even when fully healed | |
#8961 | Low-level Frost Mages and Fury Warriors will no longer be negatively affected by their Mastery | |
Dungeons (14) | ||
#9084 | Black Temple | Corrected health of Teron Gorefiend, Mother Shahraz and Veras Darkshadow |
#12638 | Grim Batol | Drahga Shadowburner - Invoked Flaming Spirit will be correctly summoned on ground level |
#12638 | Grim Batol | General Umbriss - Boss will no longer turn while casting Ground Siege or Blitz |
#9104 | Shadow Labyrinth | Reworked trash - spawns, pathing, visuals... |
#9104 | Shadow Labyrinth | Murmur - boss reworked |
#9104 | Shadow Labyrinth | Grandmaster Vorpil - boss reworked |
#9104 | Shadow Labyrinth | Blackheart the Inciter - boss reworked |
#9104 | Shadow Labyrinth | Ambassador Hellmaw - boss reworked |
#2940 | Sunwell Plateau | Corrected health of Kalecgos, Sathrovarr the Corruptor, Brutallus, Felmyst, Lady Sacrolash, Grand Warlock Alythess and Kil'jaeden |
#4814 | The Bastion of Twilight | Valiona & Theralion - Fixed one problem which sometimes caused Valiona & Theralion encounter to not be saved in BossKills |
#4814 | The Bastion of Twilight | Cho'gall - Fire Elementals and Shadow Lords can no longer be crowd-controlled on Heroic difficulty |
#4814 | The Bastion of Twilight | Halfus Wyrmbreaker - Halfus Wyrmbreaker will no longer retain his Heroic difficulty abilities after switching difficulty to Normal |
#4814 | The Bastion of Twilight | Valiona & Theralion - Fixed a bug which caused Valiona & Theralion's health to desynchronize |
#4814 | The Bastion of Twilight | Sinestra - Wrack will now correctly show its current damage value in the tooltip |
Mechanics (1) | ||
#21133 | Nefarian FREE HIT Bug ! Apollo 2 | It is no longer possible to kill Nefarian (exploit) without taking damage/initiating the encounter |
General (12) | ||
Aura Duration | Some buffs will now use real time duration instead of in-game duration | |
Block | Reworked conditions used to determine which spells should not be blockable -> this fixes multiple spells which can be blocked now, but should not be blockable | |
#17136 | Breath Timer | Fixed many places where breath timer didn't appear after submerging |
#14572 | Cataclysm - World Drop - BoE - Epic itemy | Fixed an issue that would prevent random world BoE items from dropping |
#21219 | Dying from Hearthing in Abyssal Depths | Players will no longer die (drop dead) when hearthing/teleporting from the Abyssal Depths |
#3038 | HASTE | Reworked interaction of periodic spells with haste -> all DoTs and HoTs now require exactly the same % haste values for additional ticks as they did on retail Cataclysm |
Healing Prediction | Reworked conditions used to determine which spells should send healing prediction | |
#21248 | Maps | Fixed an issue with npc's/pets pathing through walls/textures in multi level buildings, caves, etc. |
#21248 | Maps | Fixed an issue with players (also pets/npc's) pathing/falling through textures while being under crowd control (particularly on some arena maps) |
Player Stats | Reworked player stat system - all player level/class/race combinations now have the same stats they had during retail Cataclysm | |
Tap | All spells which cause creatures to become aggressive will now also tap them | |
#14185 | Vymena HC tokenu | Every T11 heroic helmet/shoulder armor now only requires heroic tier token |
PvP (1) | ||
#9274 | War Games | Players can no longer request a War Game with themselves |
Quests (1) | ||
Miscellaneous - Tournament
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#8250 | Kvaldirs and Sharks will no longer fall down to the seafloor | |
NPCs (11) | ||
Borean Tundra
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#20528 | Corrected equipment, Willis Wobblewheel will now hold a hammer instead of a sword | |
Firelands
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#14196 | Majordomo Staghelm's energy regeneration will be smooth again | |
Grizzly Hills
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#15654 | Corrected spawn points and added pooling | |
#15654 | Corrected maximum reputation threshold for Booty Bay faction | |
Maraudon
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#19625 | Lord Vyletongue no longer has any Arcane resistance | |
Tol Barad Peninsula
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#4092 | Corrected melee damage and added mechanic immunities to Baradin Guards and Hellscream Guards | |
Twilight Highlands
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#4566 | Increased respawn time to match retail behavior | |
#4569 | Increased respawn time | |
Uldum
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#20424 | Neferset Armorers, Tol'vir Merchants, Neferset Blade Twisters and Neferset Savages will now grant experience on kill | |
Unknown Location
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#19826 | Fixed a bug which sometimes caused Deathwing to be unattackable in the last phase | |
#19826 | Players who disconnect during the encounter will no longer see Deathwing's head in a wrong place after logging back in the game | |
Items (3) | ||
#16344 | Dragonwrath, Tarecgosa's Rest can now duplicate Pyroblast! (Hot Streak) | |
#21018 | Bane of Agony ticks added by Glyph of Bane of Agony will now do double the normal damage | |
#12769 | Fixed Stormchops' second effect - low damage proc on damage done | |
Objects (1) | ||
#19494 | Corrected spawn location of one Wild Mustard previously spawned underground |